New PDF release: 3D Game Textures: Create Professional Game Art Using

By Luke Ahearn

ISBN-10: 0080481868

ISBN-13: 9780080481869

ISBN-10: 0240807685

ISBN-13: 9780240807683

Online game artists, architects, simulation builders, net designers and fanatics alike can learn how to create every little thing from bricks to books in Photoshop with this step by step educational advisor. simply because texture is ninety nine% of what a gamer sees while enjoying, this subject merits huge insurance yet has gotten little cognizance. not like something out there, this ebook is the 1st of its variety to supply an in-depth advisor to online game texturing with 1000's of high quality examples. This consultant teaches every thing a video game artist might want to know--from getting to know textures, simple creative ideas, instruments and strategies, to precise step by step tutorials that designate the way to create textures for a myriad of environments. The aim of this booklet is to provide the reader a advisor that may truly aid them safe a role as a developer/artist-even supplying them with photos created utilizing the tutorials that may be utilized in a portfolio.* research every little thing you want to create attractive, expert textures from one effortless to stick with consultant which good points tutorials and over 500 fine quality pictures* stick to the step by step tutorials to profit the right way to create compatible photos you could upload on your portfolio and WOW potential employers* significant other CD comprises pattern textures and digital types of pictures you observed within the book-all the instruments you wish in a single place!* Hit the floor operating or get a leg up at the pageant with the ideas, tips, and genuine international examples featured during this entire advisor

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Additional resources for 3D Game Textures: Create Professional Game Art Using Photoshop

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Also notice that this time in the RGB slots the red numbers decrease, but the blue and green are already at zero and stay there. CHAPTER 1: A BASIC (GAME) ART EDUCATION 17 Figure 1-17 Here is an example of a texture that may have looked okay in Photoshop, but needed to be corrected to fit in the scene correctly. This is a subtle example. Notice the patch of exposed stone in the concrete on the building that repeats? Like most other aspects of color, brightness is affected by other factors. What colors are next to each other?

Likewise, a texture that covers 80% of the walls of your level, which the player will spend most of his time running past, probably warrants a much larger image. CHAPTER 2: A BRIEF ORIENTATION TO COMPUTER GRAPHIC TECHNOLOGY And we will talk about the grid. The grid is a bit of a throwback to games that required ridged geometry placement for various technical reasons. Nowadays, in most cases, we can literally build levels any way we like with no regard to right angles and grids, but if we do that we run into problems.

What if the game you are playing is about an alien race taking over earth and one of your companions bleeds green from an injury during combat? In a fantasy game you might come across coins. Which coin do you take, the bright yellowish metal or graygreen metal? With no previous information on the color of coins in this world, most people would pick the brighter yellow. Look at Figure 1-23. What are some of the assumptions you might make about these three scenes? Looking at color in this way may make it seem a bit mechanical, but it still takes a talented artist to make the right color choices.

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3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn


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